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Editor

  1. Open Mofufuku
    From the menu, select Window > Someka > Mofufuku to open the editor.
  2. Display the Avatar
    Add the target avatar to the hierarchy.
    Dress the avatar, apply the fur material, and adjust blend shapes as needed.
  3. Specify Meshes
    Specify the skin mesh and clothing meshes respectively.
    [!] The skin mesh must use the same material for all parts/submeshes. If different materials are used, it may not work properly.
  4. Specify Material
    Specify the skin material in Mofufuku’s “Input Material Properties” > “Load from Material” and click the “Import” button.

    If the properties appear as shown below, the import succeeded.
  5. Generate or Specify Output Material
    If running for the first time, click Mofufuku’s “Output” > “New”.
    If there is a previously generated material, specify it.
    • Generated materials are saved to “Assets/ZZZ_Mofufuku_Generated/”. You can move them elsewhere.
    • The normal map and length mask output by Mofufuku are set to this material.
  6. Apply Material to Avatar
    Setting the generated material to the skin mesh allows you to immediately check the Mofufuku execution results.
  7. Execute
    Click the “Execute” button. Hair collision should be resolved.
  8. Fine-tune
    Mofufuku has several parameters to control hair collision detection and movement.
    If Mofufuku can’t fully fix the hair, adjust textures (e.g., length masks) manually using an image editor.